What's wrong with the cylinder mode



I chose the cylinder mode but it turned out to be like image 01, anyone knows what 's wrong with this

Nothing is wrong. You just need to limit texture from occurring at the top. This can be done by splitting surfaces (if the hard edge isn’t a problem) or by gradient applied to side texture opacity.

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Thanks for this post. I’ve been wondering about a couple feature updates in relation to a couple cylindrical mapping experiences I’ve had like this where I’ve wanted to control the ‘depth’ of the cylindrical texture map and add rounded edges to the cylinder.

Feature requests:
1 - If we know the diameter of our cylindrical object, for example 1.0" and we set the map diameter to 1.0", it’d be nice to then be able to set the ‘depth’ of the map like we’re able to do with planar mapping.

2 - KeyShot Edge Rounding - It’d be nice to add rounds to the edges of the cylinders in the examples above, even to help cheat the depth of the texture into the part, but then ‘bake’ the rounds in so that they’d become an actual part of the mesh.